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Kicked out? Build a better party.

After being thrown out of the hero party, there is only one reasonable thing to do: start your own.

My Own Hero Party is a party-building casual incremental game about clearing dangerous dungeon expeditions, collecting gold, and turning each run into permanent progress. Push through room after room, survive the pressure of your stamina timer, and use every reward to grow stronger before the next attempt.

Lead your own expedition

Each expedition sends your party through a chain of dungeon rooms filled with enemies, coins, and escalating danger. Clear rooms before your stamina runs out, grab what you can, and decide how far your current build can go.

Recruit and upgrade your party

Start with the Warrior, then unlock allies like the Archer and Healer to build a stronger formation. Each character brings their own upgrade paths, from cleaving attacks and taunts to piercing arrows, explosive shots, healing, barriers, and party-wide bonuses.

Grow between runs

Gold earned during expeditions feeds a persistent upgrade tree. Increase damage, health, armor, crits, lifesteal, healing, economy, stamina, and class-specific abilities. Every purchase changes how far the next expedition can push.

Unlock harder dungeons

Defeat dungeon difficulties to unlock new contracts and tougher challenges. Fight through Goblin's Dungeon, Minotaur's Sanctuary, Werewolf's Den, and higher difficulty tiers as your party grows from barely surviving into a force that can break through the late rooms.

Features

  • Room-based dungeon expeditions with escalating enemy pressure
  • A stamina timer that makes every run a race
  • Persistent upgrade tree progression
  • Multiple dungeons and difficulty tiers
  • Gold economy, first-clear rewards, and long-term progression
  • Pixel-art combat with growing party power and enemy density

[incrementaldb_verification: ViniFlores]

Download

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Click download now to get access to the following files:

my-own-hero-party-windows.zip 72 MB
Version 7
my-own-hero-party-linux.zip 63 MB
Version 7
my-own-hero-party-macos.zip 94 MB
Version 7

Development log

Comments

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Viewing most recent comments 1 to 40 of 63 · Next page

Control mouse-click priority is decided by tree order, not z-index right?. Since the skilltree (which holds real clickable buttons nodes inside each other) Its a bit wierd that when hovering over Arsenal, Expedition and damgae Board buttons the skilltree gets prioritiesed

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Very nice game! I was a bit confused by the file size, though I think it could be a lot smaller.

You could re-encode all 9 BGM tracks to reduce their size. I also found the debug console on ´ /F12, which is really nice, but replacing it with a simple debug menu with buttons could potentially reduce the size there as well.

Also, converting the PNGs to WebP could significantly reduce the file size without any noticeable loss in quality.

With all of these optimizations, I think the overall game size could potentially be brought down to around 22–30 MB.

Very cool game!!

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AMAZING GAME!

I spent 3 hours playing it! I loved how you added extra content when someone solos 1st dungeon! I had to complete 2nd time and have no regret grinding again! Tried to solo 2nd dungeon, but it seems to be impossible...

Hope to see finished game on steam one day! Thanks for your efforts!

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I have always liked the idea of RPGs where your party members act on their own, this is amazing :D

tinny nitpick, the UI is a little weird sometimes.
the arrow for the damage board spins out of the board,
I also feel that the damage board is a little distracting when open, so having it closed by default would be preferable,
and the top of the numbers are cut off in the arsenal tab when you hover over an item

anyways, love this game :D

Hi, I played your game and made a video about it. Just wanted to let you know.

Pretty nice. The game does seem to leak about 10MB of memory per run in the minotaur stage, ever so slowly but surely running out of memory on my old laptop...

Игра отличная! Жду полную версию за пару часов все открыл. Да есть баг, что при наведение курсора на навык изображение черным становится, если убрать курсор с навыка изображение в норму становится

Amei!

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Max skill tree

Also add something to convert the coins after you don't have any upgrades to purchase like 10 yellow coins to 1 blue coin idk

peak

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I got 2 legendary weapons, they couldn't merge. It took 45 minutes + playtime. Literally unplayable, 8.7718281/10.
 

Holy, you went way beyond my expectations here, we already have a bunch of new stuff for the progress, hope we can make it up to you.

Thank you so much for playing :)

maybe add laipint tier above legendary

bug found 

If using arrows just before exiting a room the arrow is still there

minor bug but if it applies to other ability in the full game like an AOE you could get multiple in one room

I liked this one

(1 edit) (+1)

For the Warrior only challenge, does the Hamster count or no?
Edit: Decided to bite the bullet. Hamster doesn't invalidate the challenge.

very sugoi!

finished it ! Thanks that was very fun !

 fun game, real nice!

Really nice, I liked it a lot!

Its very good game, really like the dialogs

Cool game, some bugs thoug

Nice game Mister. Good pace, dialogues and enough of input to keep me engaged.

Very cool game, congrats.

when i try to click on continue game on windows the game sends me back to title screen

would be nice if fixed, web version seems nice

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Very cool game

really fun but every time there's loot in the room the room is covered by a big black box which makes it kinda impossible to play :(

This is new to me, sorry for asking that but can you get a screenshot?
I want to fix it but I'm not sure what I should look for specifically

sure, here's what I'm seeing: 

Awesome game, dude! Just a quick bug report: whenever an item drops from a room, a black box pops up right in the center showing the loot, but it covers up/hides the room itself. Consider this from a tester, but keep it up, the game rocks!

Great game! reaaly fantastic gameplay

Awesome game!

(+1)

amazing game, played until I completed all the upgrades. I love the style you used. So I have a question, what game engine did you use?

Thanks for playing! We use Godot engine :)

Amazing game, I'm always looking forward for the next upgrade. Love the hamster sprite, 9 pixels of pure cuteness.
Also, very funny what you did with the Taunt sprite on the skill tree.


Here are my suggestions and bug reports:
- I think the party needs to fade out before the door closes during room transitions.
- There is a slight lag spike when playing a new song (bangers btw <3)
- If I dash with the archer into a room transition the wall of arrows carries over to the next room. Also if the archer is still in the action of dashing they get teleported to their end position in the next room.
- Idk if this was intended but doing a very short dash with the archer lines all the arrows together maximizing the damage and allowing you to direct it better at someone.
- I think everyone should sprint after the room is clear of all coins, party mates rushing to catch up is kinda inconsistent anyways.
- The crosshair should also be range limited for the archer dash just like with the knight charge. Current there is a limited range on the skill but not on the targeting.
- Maybe give the heroes random voice lines or jokes when clicked on in the upgrade screen, just for flavor.
- The damage board should remember if it was last closed or left open.
- Maybe increase the hitboxes for target priotizing, sometimes it can be tricky to select fast moving enemies.
- In the Arsenal, on the item pop up description text, part of the primary bonus stat gets cutout for being slighly under the title.

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is the ui and game look inspired by tiny rogues?

100% :D

hovering over the upgrades in the skill tree constantly breaks :( seems like it fully zooms in on the text box and overtakes the whole screen in grey so you cant read what the upgrade does. the dungeon is super fun though!!

Hey, we just pushed a patch that I believe it will fix this issue, can you let me know please if it worked?

Sorry for the incovenience there :(
And thanks for playing :))

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thank you very much and good luck to you and your team.

Featured on this weekend's episode :)

Finished the demo!!!!

I can't wait for the full version to come out on Steam :D
(+1)

devs need to start normalizing games being itch exclusives!!!

(+2)

It might just be my computer but when I hover over a skill node in the upgrade menu while in full screen I get pretty wacky graphical glitches.

Hey, we just pushed a patch that I believe it will fix this issue, can you let me know please if it worked?

Sorry for the incovenience there :(
And thanks for playing :))

I beat the game and got all the upgrades. Can't wait to play the full release!

Simple, but oddly addictive game. The game is easy to grasp without a guide, and runs very smoothly. It's not too hard to upgrade each person. I like how the characters can play themselves. Looking forward for more updates!

REALY COOL SO FAR BUT ID LIKE TO CONTROLE MY CHARACTER DURING RUNS 

Viewing most recent comments 1 to 40 of 63 · Next page